Fight in a Supermarket Script Collection (100% Working)
Welcome to the ultimate Fight in a Supermarket scripts hub! Get the best and newest Roblox scripts featuring
powerful automation tools like Auto Farm Money, Kill Aura, Teleport Kill, ESP, Hitbox Expander, and more.
Fight in a Supermarket is an action-packed Roblox experience where you battle other players in a chaotic
supermarket environment, collect cash, and dominate the competition with various weapons.
Each script below is fully functional, verified, and can be copied or downloaded as a `.lua` file for easy
execution on both PC and Mobile. Whether you're looking for keyless instant cash scripts, kill aura features,
or premium automation tools, we've got everything you need to enhance your Fight in a Supermarket experience
without any bans or issues.
⚠️ Important: Use scripts responsibly and at your own risk. Test in private servers when
possible to avoid detection. Excessive use in public servers may result in account warnings or bans. Always
use trusted executors like Delta, Synapse X, KRNL, or Fluxus.
1. Fight in a Supermarket – OP Instant Cash (Keyless)
Powerful keyless script with instant cash features. Get unlimited money fast without any key system hassle!
Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/RedunzFR/-Fight-in-a-supermarket/refs/heads/main/XScripts"))()
-- Features: Instant Cash, No Key System, Fast & Easy
2. Fight in a Supermarket – Full Feature Script
Comprehensive script with Teleport Kill, Walk Speed, Auto Collect, ESP, and Hitbox Expander. All premium features in one package!
Script
loadstring(game:HttpGet("https://rscripts.net/raw/fight-in-a-supermarket-script_1763348273485_CsoQwjuTXJ.txt",true))()
-- Features: Teleport Kill, Walk Speed, Auto Collect, ESP, Hitbox Expander
3. Fight in a Supermarket – Money Farm Script
Advanced money farming script that automatically teleports to and collects all spawned cash in the supermarket. Efficient and fast!
Script
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local folder = workspace:WaitForChild("SpawnedCash")
while wait(0.1) do
local money = {}
for _, v in pairs(folder:GetChildren()) do
if v.Name == "Money" and v:IsA("Model") then
table.insert(money, v)
end
end
if #money > 0 then
local m = money[math.random(1, #money)]
local part = m:FindFirstChild("PrimaryPart") or m:FindFirstChildWhichIsA("BasePart")
if part then
hrp.CFrame = part.CFrame + Vector3.new(0, 3, 0)
end
end
end
-- Features: Auto Teleport to Cash, Auto Collect Money, Efficient Loop
4. Fight in a Supermarket – Auto ATM + Auto Money + Auto Attack
Complete automation script with Auto ATM deposits, Auto Money collection, and Auto Attack features. Perfect for AFK farming!
Script
loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/3dd5f27425b82e4625d198bafe35f7c8b0d4f20c97592831d0a1e14a52e0680c/download"))()
-- Features: Auto ATM, Auto Money Collection, Auto Attack, AFK Friendly
5. Fight in a Supermarket – Auto Farm + Kill Aura (Premium GUI)
Professional GUI script with Auto Farm money and Kill Aura. Automatically farms cash and eliminates nearby enemies with smart targeting!
Script
--!strict
local SCRIPT_VERSION = "0.0.1"
local LIBRARY_ID = "fs_pubmain"
local GAME_NAME = "Fight in a Supermarket!"
if getgenv()[LIBRARY_ID] then
pcall(function()
getgenv()[LIBRARY_ID]:Destroy()
end)
end
local players = game:GetService("Players")
local local_player = players.LocalPlayer
local function load_url(url: string): (A...) -> R...
local Callback, Error = loadstring(game:HttpGet(url))
if Error then
return error(Error, 2)
end
return (Callback :: any) :: (A...) -> R...
end
local empty_callback = function() end
local library: AnkaUi = load_url("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua")()
getgenv()[LIBRARY_ID] = library
local window = library:CreateWindow({
WindowName = `Public Main {GAME_NAME} v{SCRIPT_VERSION}`,
}, gethui())
local main_tab = window:CreateTab("main")
local main_section = main_tab:CreateSection("main")
local kill_aura = main_section:CreateToggle("kill aura", false, empty_callback)
local auto_farm = main_section:CreateToggle("auto farm", false, empty_callback)
local auto_farm_thread = task.spawn(function()
if not firetouchinterest then
window:Notify(GAME_NAME, "auto farm might not work correctly!")
firetouchinterest = function() end :: any
end
while task.wait(1) do
if not auto_farm:GetState() or not local_player.Character then
continue
end
local orig = local_player.Character:GetPivot()
for i, money in workspace.SpawnedCash:GetChildren() do
if i > 50 then
break
end
if not money:FindFirstChild("MoneyHitbox") then
continue
end
local_player.Character:PivotTo(money.MoneyHitbox.CFrame)
firetouchinterest(money.MoneyHitbox, local_player.Character.Head, 1)
task.wait()
firetouchinterest(money.MoneyHitbox, local_player.Character.Head, 0)
end
local_player.Character:PivotTo(orig)
end
end)
local kill_aura_thread = task.spawn(function()
while task.wait() do
if not kill_aura:GetState() or not local_player.Character then
continue
end
local tool = local_player.Character:FindFirstChildOfClass("Tool")
if not tool then
continue
end
local hit_event = tool.WeaponHitEvent
local target, distance = nil, 10
for _, player in players:GetPlayers() do
if player ~= local_player and player.Character and player.Character:FindFirstChild("Head") then
local current_distance = (local_player.Character.Head.Position - player.Character.Head.Position).Magnitude
if current_distance < distance then
target = player
distance = current_distance
end
end
end
if not target then
continue
end
local_player.Character:PivotTo(
target.Character:GetPivot() - Vector3.new(0, 7)
)
hit_event:FireServer(target.Character.Head)
end
end)
main_section:CreateButton("unload script", function()
library:Destroy()
end)
local old = library.Destroy
library.Destroy = function(...)
task.cancel(auto_farm_thread)
task.cancel(kill_aura_thread)
return old(...)
end
-- Features: Kill Aura with Smart Targeting, Auto Farm Money, Professional GUI, Unload Button